Resume

Favian Beltran     

Senior Motion Editor | Senior Gameplay Animator | Performance Capture TD     

 Orange County, California    contact@beltranimation.com    (619) 957-5913     

Senior Motion Editor & Performance Capture TD with 15+ years in feature film and AAA games. Expert in performance capture, optical body/face tracking, and tool-driven pipelines delivering polished, on-model performances at scale. Skilled in Maya, MotionBuilder, Unity, Unreal Engine, and Python/MEL scripting, bridging creative direction and technical execution. Known for building tools, SOPs, and mentoring teams to raise quality and efficiency. Career credits include the Avatar sequels, The Last of Us, God of War, Uncharted, and Star Wars. 

Summary of Qualifications

Performance Capture and Motion Editing: End-to-end expertise in tracking, cleaning, retargeting, and hand-key polish for cinematic and in-game deliveries. 

Tools, Pipelines, and Documentation: Developed team tooling and standards; authored tutorials and SOPs to drive consistency, speed, and quality. 

Cross-Disciplinary Collaboration: Partnered with directors, supervisors, and software engineers to align creative intent with technical feasibility. 

 

Technical Skills

Motion Capture: Nuance, Identify, Blade, Diva, Cortex, PeelSolve, ShapeWrap 

Animation: Maya, MotionBuilder 

Programming and Scripting: Python (Junior), TCL (Junior), MEL (Intermediate) 

Game Engines: Unity, Unreal Engine 

AI / Tools: ComfyUI, KlingAi, Claude Code 

 

Experience

  • Lightstorm Entertainment – Los Angeles, California    June 2018 – June 2025 

Motion Edit Senior Artist/Technical Director (October 2023 – June 2025) 

Senior motion edit and pipeline role supporting performance capture on Avatar productions; owned tools, conventions, and team enablement. 

•     Tools and Pipeline: Developed and maintained Motion Edit tooling and pipeline conventions to standardize high-volume deliveries. 

•     R&D Collaboration: Partnered with software engineering and show leadership to scope and ship production-ready utilities. 

•     Quality Review: Performed lead-level reviews of assigned takes to ensure animation quality, continuity, and on-model performance. 

•     Training and Enablement: Authored tutorials and coached artists on pipeline conventions, tool usage, and best practices. 

•     Retargeting Maps: Built robust retargeting maps for characters, creatures, and props to improve solve stability and fidelity. 

•     Hand-Key and Final Polish: Delivered hand-keyed assets and world-class performance capture refinements under tight timelines. 

•     External Team Leadership: Led and mentored a distributed animation team in New Zealand; provided notes, approvals, and quality gates for all external animation entering the pipeline. 

 

Senior Motion Editor (June 2018 – October 2023) 

Delivered high-quality motion edit for director and supervisor notes across body and weapon animation. 

•    Hand-Key Execution: Translated creative notes into precise character and weapon animation. 

•    Optical Capture: Tracked, cleaned, and retargeted optical body data across dry and wet stages 

•    Documentation: Produced clear process documentation aligned to show conventions for repeatable results 

 

 

  • Sony Interactive Entertainment – San Diego, California    January 2015 – June 2018 

Lead Face Technical Artist 

Led facial re-mesh pipeline and collaborated with R to optimize tooling for throughput and quality. 

•    FACS Pipeline Ownership: Supervised scan alignment and cleanup; transferred scan data to final topology. 

•    Standards and SOPs: Authored documentation and metrics to keep actors within time and budget constraints. 

•    Tooling Partnership: Worked with R on UI and tooling improvements to streamline re-mesh processes. 

•    Team Development: Coached team members on new techniques and pipeline updates. 


  • Sony Computer Entertainment of America – San Diego, California    August 2012 – January 2015 

Motion Capture Specialist 

Delivered cinematic and in-game solves; built rigs and performed body and face data cleanup. 

•    Solve Delivery: Produced high-quality cinematic and gameplay solves to spec and schedule. 

•    Rigging for Retarget: Built mocap-ready rigs to improve downstream retarget stability. 

•    Face and Body Tracking: Tracked, cleaned, and retargeted raw capture data. 

•    Team Onboarding: Trained new hires on solve pipeline and conventions. 


  • Icon Group – San Diego, California    January 2011 – August 2012 

Lead Animator / Motion Capture Specialist 

Owned animation integration and pipeline development for Unity-based projects. 

•    In-Engine Integration: Integrated full body animations and assets into Unity. 

•    Pipeline Development: Partnered with engineers to define animation pipeline standards. 

•    Gameplay Animation: Produced high-quality in-game body animation for production. 


  • Sony Computer Entertainment of America – San Diego, California    June 2010 – August 2010 

Motion Capture Specialist 

Short-term role focused on solves, retarget rigs, and peer QC. 

•    Solve and Retarget: Delivered reliable solve data and retarget rigs. 

•    Peer Review: Performed peer-to-peer QC to maintain show standards. 


  • Beltranimation.com – San Diego, California    May 2010 – April 2015 

Freelance 3D Animator / Generalist 

Provided end-to-end 3D and VFX services for multiple clients under budget and ahead of schedule. 

•    Client Delivery: Produced production-ready animation, VFX, and editorial outputs 

•    Budget and Schedule: Consistently met budgets and accelerated timelines 


  • ImageMovers Digital / Walt Disney Company – Playa Vista, California    February 2008 – May 2010 

Motion Capture Tracker / Solver 

Tracked, cleaned, and delivered high-fidelity face and body data for lead characters. 

•    Solve Quality: Delivered superior solve data suitable for hero characters. 

•    Pre-Vis Assembly: Built previz scenes to accelerate downstream layout. 

•    Hand-Key Augmentation: Performed targeted hand-key for select shots. 


  • Icon Group – San Diego, California    January 2005 – February 2008 

Animator / Generalist 

Supported cinematic cut scenes and supervised mocap shoots and calibration. 

•    Cinematics: Produced high-quality body and face animation for cut scenes. 

•    Shoot Supervision: Ran mocap shoots and system calibration. 

•    3D Generalist: Delivered modeling, texturing, lighting, and rendering per scene. 


  • Platt College – San Diego, California    July 2004 – July 2007 

Advanced 3D Animation Instructor 

Developed advanced Maya and MotionBuilder curriculum and real-world production exercises. 

•    Curriculum Development: Built advanced coursework for animation and mocap. 

•    Instruction: Guided students through production-style assignments. 

Teacher’s Assistant – 3D Department 

Supported instruction in modeling, texturing, rigging, and hand-key animation. 

•    Classroom Support: Assisted with demos, critiques, and technical troubleshooting. 

 

 

Education & Certifications

  • Platt College San Diego 

Bachelor of Science, 3D Animation 

  • Platt College San Diego 

Associate of Applied Science, Multimedia 

  • Certifications 

Measurand Inc – Specialized training for Shapewrap motion capture system 

Workshop – Quadruped Rigging and Animation (Platt College San Diego) 

 

Film & Game Credits

 

Film (credited)

Avatar: Fire & Ash (2025) 

Avatar: The Way of Water (2022) 

Mars Needs Moms (2011) 

Disney’s A Christmas Carol (2009) 

 

Games (credited)

The Last of Us Part II (2020) 

Star Wars Jedi: Fallen Order (2019) 

Death Stranding (2019) 

Days Gone (2019) 

Spider-Man (2018) 

God of War (2018) 

Uncharted 4: A Thief’s End (2016) 

Killing Floor 2 (2016) 

MLB ’15: The Show (2015) 

H1Z1 (2015) 

The Order: 1886 (2015) 

MLB ’14: The Show (2014) 

Infamous: Second Son (2014) 

The Last of Us: Left Behind (2013) 

The Last of Us (2013) 

Knack (2013) 

Killzone: Shadow Fall (2013) 

MLB ’13: The Show (2013) 

PlayStation All-Stars Battle Royale (2012) 

Uncharted: Golden Abyss (2012) 

Uncharted 3 (2011) 

 

Uncredited

Film/TV: Edge of Tomorrow (2014), Oz: The Great and Powerful (2013), Marvel: Agents of S.H.I.E.L.D. (2014), Yellow Submarine Test (2011) 

Games/Broadcast: Ghost of Tsushima (2020), MLB Network: Quick Pitch (2014) 

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